Tuesday, January 28, 2025

The Big Brain #3: Energy Zero by Gary Brandner

 

(1976: third book in The Big Brain trilogy. Publisher: Zebra Books.)

 

From the back cover

“THE BIG BRAIN IS POWERLESS. . .

“And so is the rest of the country. Call it energy crisis, black-out, magnetic warp. . . call it what you will, but there is just no electricity, plain and simple. Lights won’t light, motors won’t start, auxiliary generators are dead. And without any AC, DC is on its knees, ready to surrender.

“Even Colin Garrett, whose super bain can untangle the most incomprehensible technical problem, finds this truly a current conundrum. But even if he has to short every circuit in his brain, Garrett must learn who pulled the switch on Washington!”

 

Review

The Chinese are again the (probable) villains in Energy Zero, this time operating an “oil exploration” station in the frozen hell called the North Pole—it seems they, while seemingly working on a legit program, might be using a mysterious machine whose broadcasting power nullifies its targets’ electrical power, rendering them completely helpless energy-wise.

Of course, Energy has familiar setups and characters (again, Garrett gets a case partner: this time Ko Chun, who seems on the up-and-up, but is he really?). But Brandner ups his game here, plays with men’s adventure genre/Big Brain expectations with new-to-the-series twists and character motivations which, along with Garrett’s second-to-third-act survivalist situation (truly harrowing and inventive, with luck thrown in), make Energy (at least for this reader) the best entry in the already-fun, smartly written Brain trilogy. Garrett’s proclivity for casual sex (usually with affection—he is truly a lover of women) is in evidence as well, keeping with the first two books, so readers who enjoy that aspect can smile at it anew. Excellent, humorous and fun-in-a-men’s-adventure-way read, this crisply written and edited adventure is a great, playful ending for the Big Brain series.

“Moon Knight” Omnibus, Vol. 2 by various authors and artists (Part 2 of 2)


(oversized hb; 2021: graphic novel. Collects Moon Knight #21-38; Iron Man #161; Power Man and Iron Fist #87; Marvel Team-Up #144; Moon Knight #1-6 [second run, 1985]; Marvel Fanfare #30, 38 and 39; Solo Avengers #3; and Marvel Superheroes #1.)


From the inside flap

“Moon Knight’s first solo series comes to a close, including the climax of Doug Moench and Bill Sienkiewicz’s artwork continues to evolve before your eyes, he and Moench put their tortured hero through a series of trials—including the return of the waking nightmare that is Morpheus and the vigilante Stained Glass Scarlet, now wielding a crossbow as her weapon of choice. But while encounters with these and other deadly adversaries take their toll, they have nothing on the task of juggling the identities of mercenary Marc Spector, millionaire playboy Steven Grant and cabbie Jake Lockley—not least the strain that puts on his love life. And just as Marlene Alraune starts to doubt their romantic future, her brother gets caught up in the madness—and things go from bad to worse. When a mystery man is inspired to seek power by becoming Moon Knight’s dark nemesis, will the schemes of the Black Spectre drive a final wedge between Marc and Marlene—or perhaps destroy the silver-and-ebon-clad marauder once and for all? Though that task may fall to Moon Knight’s very first foe, the Werewolf By Night—back and more ferocious than ever, as only Sienkiewicz could draw him.

“Other creators take Moon Knight in new directions as he fights killers, super villains and zuvembies—and shares adventures with Brother Voodoo, Iron Man, Doctor Strange, Spider-Man, Power Man and Iron Fist, the X-men, the Fantastic Four, and more. But as he falls further under the influence of a certain Egyptian god, he emerges stronger than ever—as the Fist of Khonshu! It’s the dawn of a new era for Marc Spector, but where does that leave Marlene?”

 

Overall review

Caveat: (possible) minor spoilers in this review. Part 2 of the review is here. Vol. 2 (Part 1) starts here.

The creative team behind Moon Knight really upped their game in these final Volume 1-run (1980-1984) issues. A lot changed, not just for Moon Knight, but its supporting characters (e.g., Gena, MK’s diner-owning friend and mother of two energetic teenage boys), and those wild changes made equally big waves in the storylines as well as Spector/Grant/MK’s bruising, who-am-I mindset and life. The first five issues of this omnibus wrap up the Volume 1 run, leaving MK (as well as his friends and family) in a good place.

The Volume 2 run (six issues, 1985) shatter MK’s quiet life—Spector/Grant had left his vigilante lifestyle behind—and compel him to don the jet and silver spandex again, this time without his usual supporting characters (e.g., Marlene Aulrane) always close by. Volume 2 issues also bring to the fore a more supernatural element in MK’s life (the Volume 1 creators had left the extent of MK’s mystical elements open for readers to decide), and the Volume 2 really run with those elements, connecting MK (now truly “the Fist of Khonshu”) with three immortal Thebes Valley priests who regularly unsettle Spector/MK’s peace of mind as they alert him to incidents of global malfeasance and terror. The Volume 2 run ends on a solid, entertaining note.

The five remaining non-Moon Knight issues in this hardback (and physically heavy) collection place MK in a guest role.  Some of them are strange (even for a MK read), as if any superhero could’ve been inserted into his role(s)/appearances, while others are entertaining in a general way.

The quality of Moon Knight’s (and associated titles) artwork varies with who’s doing the drawing, linework and coloring. Most of it’s good (in that gritty, experimental and pulpy series-true way). The rest embraces a new aesthetic, one that may or may not grab you, depending on when you came up reading comic books (and if you grew up reading them).

Ultimately, “Moon Knight” Omnibus, Vol. 2, with its complicated, often tormented and hallucinating title character, is as great a read as Vol. 1, worth owning (despite their not-for-the-casual reader priciness).

 

Review, issue by issue

Moon Knight: “Primal Scream”/”Scorecard” (#34)“Primal Scream”: Gena , local diner owner and Moon Knight’s [MK] friend, is viciously attacked by a young man (Frank) exposed to a dangerous chemical (the result of a secret experiment, code name: “Project Primal”—an operation MK’s alter-ego, Marc Spector, once confronted). In the now, MK must track down Frank as well as locate the source of his poisonous infection, before it spreads to others.

Excellent issue, art-, character- and writing-wise, with its planetary environment-focused message, reminiscent of elements in Dan O’Bannon’s 1985 film The Return of the Living Dead. This issue is scripter Tony Isabella’s first work for MK.

 

“Scorecard”: This fun, experimental issue is narrated by a decrepit, macabre-humored host (the Scorekeeper) in a riff on the EC horror-esque works like Marvel’s The Vault of Evil (1973-1975).

In “Scorecard,” the Scorekeeper asks readers if MK’s anti-crime efforts are effective, actually help society at large. The answer is obvious, yes, shown in an overview of MK’s street encounters, including the trouncing of two thugs pretending to be werewolves while they prey on local (New York City) shopkeepers. This mini-story also continues the storyline of “Primal Scream,” with Gena making a post-Frank-attack, life-changing announcement to her adolescent sons (Ricky, Ray).

 

Moon Knight: “Second Wind” (#35, double-sized issue): Excellent issue!

A battle with a winged thief (The Fly) leaves MK seriously injured—possibly unable to walk for the rest of his life. As if that weren’t bad enough, a Soviet mutant (Bora), with her tornado-creating powers, is on a mission to hunt down and blow into oblivion those who defected ballet dancers who betrayed her and their country.

When MK (as Steven Grant) and Marlene Alraune cross paths with her, and he is unable to stop her, he enlists the aid of the Uncanny X-Men and the Fantastic Four. Can they stop Bora? Can MK/Grant regain his ability to walk? And what is it that Gena, MK’s diner-owning friend and anti-crime ally, feels the burning need to tell him?

There’s a lot happening in this issue, even for a Moon Knight comic book, all of it entertaining, tightly penned and risk-taking (series- and character-wise) in the best ways.

 

Moon Knight: “Ghosts” (#36): A Nubian demonic necromancer (Anmutef) from the twentieth century B.C. is accidentally resurrected by MK’S Khonshu-enhanced presence, threatening the world anew, and necessitating initially unwanted-by-MK assistance from Stephen Strange, master of the mystic arts. MK and Strange should remove Amutef from our earthly realm, but MK (who’s sworn off any belief in Khonshu’s supernatural intervention and powers in his life, must somehow rediscover his wonder about the albino-statue god.

Excellent game-changing issue in the Moon Knight series, one whose repercussions are likely to ring loud in future issues.

 

Moon Knight: “Red Sins” / “Crawley” (#37) – “Red Sins”: Elias Spector, Marc’s rabbi father, lies on his deathbed while Marc/MK processes that fact by pummeling neo-Nazi punks. Once MK comes back to himself, he and Marlene Alraune go to see his father just as a bizarre turn of events sets everything on its head. Excellent, with a cliffhanger finish to this.

 

Crawley”: Bertrand “Jake” Crawley, one of MK’s key street informants and friends, recounts how he helped MK deal with a neighborhood mob of people. Fun, okay story.

 

Moon Knight: “Final Rest” (#38): In the cliffhanger conclusion to last issue’s first story (“Red Sins”), a curiously familiar red-robed and -masked magick practitioner (Zohar), who took Elias Spector’s corpse, is tracked by MK and Marlene Alraune. But Zohar has a few insidious tricks up his voluminous sleeves. This is a particularly dark and life-changing conflict for Marc Spector/MK, especially fun (for the reader) and intense.

This is the final issue of the original run of Moon Knight, a good send-off.

 

Marvel Team-Up: Spider-Man and Moon Knight — “My Sword I Lay Down!” (#144): The two heroes come together to battle The White Dragon, a white- and red-spandex clad villain who means to take over New York City’s Chinatown district after one of MK’s friends and Chinatown leader (Do Yang) dies. Good, entertaining issue.

 

Moon Knight: “Night of the Jackal” (#1, volume 2): In this first-issue, series reboot (and sequel series to the original run of Moon Knight), Steven Grant has sworn off his MK-related vigilante activities and is living a happy life with his longtime, live-in girlfriend (Marlene Alraune). Alraune, like Spector/Grant is thrilled; she no long has to worry about her lover’s safety.

It all comes to a crashing end when a new villain, a resurrected priest (“Araamses, brother to the pharaoh Seti” and “priest to the god Anubis, Slayer of souls and dweller of darkness”) threatens to destroy Khonshu, the moon god who resurrected MK. A reluctant Grant, after a visit to Thebes, the Valley of the Kings, is (again) compelled to by three seemingly immortal priests to become “the Fist of Khonshu,” even if it means losing those he loves in the process.

Entertaining going-back-to-MK’s-roots reboot, worth reading. This first Volume 2 issue kicks off a more supernatural take on MK’s adventures, a take that was absent the Volume 1 stories (Bill Sienkiewicz preferred MK’s world and adventures to be more real-world.)

 

Moon Knight: “Deadly Knowledge” (#2, volume 2): Northern Yucatan, Mexico. Still grieving over being dumped by his longtime love (Marlene Alraune), MK, with help from über-feminist scientist Dr. Victoria Grail, tries to stop a Nazi experiment-obsessed scientist (Dr. Arthur Harrow) from completing his jungle-secret mission—it’s an especially personal quest for Harrow, whose twisted-mouth visage, the result of his “trigeminal neuralgia, tic douloureux,” might be cured by the human suffering he’s causing.

Good, fun issue; it introduces not just one (possibly) recurring villain, but several—including those working for the imposing O.M.N.I.U.M., Harrow’s financial benefactors.

 

Moon Knight: “A Madness of Dreams!” (#3, volume 2): Morpheus, within the body of Peter Alraune (Marlene’s brother), awakens anew (Morpheus was last seen in Moon Knight, #22 volume 1). The dream demon escapes Seaview Research Hospital where he was interned, his violent rampage resulting in a hospital-hostage situation, a full-blown nightmare event that the police, cordoned outside, are helpless to end.

Can MK rescue the hospital-trapped Marlene Alraune and put down, again, the contagious insanity that is the ebon-energies-blasting Morpheus? This is another good issue that ties together Spector/MK’s personal life with that of his vigilante life. Lieutenant detective Flint, MK’s New York cop buddy, last seen in Moon Knight #30 volume 1, also makes an appearance!

 

Moon Knight: “Bluebeard’s Castle” (#4, volume 2): Female Fortune 500 executives—four so far—have been kidnapped and are being held for future execution by the misogynistic, seething Bluebeard, a new villain in MK’s gallery of foes. It looks like the modern-day pirate’s crime spree will continue unless the police stop it, something they’ve been unable to do. A desperate Detective Flint asks a reluctant MK to help stop the neuron-ray-blasting, newspaper- and cop-taunting kidnapper, a request Spector/Grant struggles with.

Fun, solid issue. It’s not difficult to figure out who Bluebeard really is, but considering it’s a comic book it’s a non-issue, at least in this case.

 

Moon Knight: “Debts and Balances” (#5, volume 2): Khonshu’s three mystical priests from Thebes (specifically the Valley of the Kings), first seen in “Night of the Jackal” (#1, volume 2), compel MK to leave New York City to go to Chicago, IL to save sacrificial children from the immortality-seeking White Cobra Cult and (possibly) three black-clad assassins, who are somehow linked to the cult. Good, entertaining work.

 

Moon Knight: “The Last. . . White Knight” (#6, volume 2): An unspecified South Caribbean island. MK, with help from a junkie US Customs Special Agent (Lynora Goode), sets out to take down a heroin-dealing gang . Led by fierce and imposing Mama White, a priestess and “keeper of the old faith, protector of ancient rites,” the gang also kidnaps children for a mysterious “Sacrament” ritual—one which MK might be forced to take part in!

Solid, entertaining finale to the Volume 2 run of Moon Knight.

 

Marvel Fanfare: “Real to Reel” (#30): MK and Marlene Alraune (who was not with Steven Grant/MK in the Volume 2 run of Moon Knight), hanging out in a small backwoods town, are drawn into a crazy-weird situation where a cinema verité filmmaker draws the wrath of locals and a spectral bodied Mother Nature—the latter partially born of a once-in-a-lifetime planetary alignment, a “Syzygy Quadrature.” The filmmaker has accomplished this massive piss-everyone-off event by killing a herd of deer for a scene in a film shoot, then leaving their corpses to rot, waste away.

This one-off issue is a disconnected-from-Moon-Knight-Volume-2 work, a forgettable, weird and bland trifle of a Moon Knight tale (it could almost be applied to any superhero, with MK’s name filling in the character-blanks. It also has a ridiculous Marlene/MK-argument subplot, one that belongs in a teen romance work, not worthy of Moon Knight.

 

Solo Avengers #3: Hawkeye and Moon Knight—“Tower of Shadows”: MK, seeking leads on a criminal (Cornelius Van Lunt), is given a late-night address to visit by his former-foe-turned-friend Jack Russell (aka Werewolf By Night)—but when MK has to run a gauntlet of death traps as well as fight a blue-cowled and -caped phantom of sorts (The Shroud), MK questions whether or not he’s being “set up” and: is there more to this situation than he initially thought?

This issue, like the MK-visiting Marvel Fanfare: “Real to Reel” (#30) issue, feels off as a MK-centric work. When MK, frustrated by the “Tower of Shadows” traps and attacks by The Shroud, begins questioning Jack Russell’s loyalty to MK—something that Russell has repeatedly proven during the original runs of Werewolf By Night and Moon Knight—it just reads wrong. Sub-par writing as a MK-centric work.

 

Marvel Fanfare: “Whatever Happened to the Podunk Slam?” (#38): At an all-female orphanage (Danielle Clarke Home for Lost and Friendless Girls), young girls begin disappearing just as old women begin appearing in their place and a boy band (pop quintette Podunk Slam) is in town. MK, ditching his Steven Grant persona (and merged its millionaire status with his birth name, Marc Spector), investigates this strange situation, with help from his right-hand man and copter pilot (Frenchie) and his art-collection advisor (Spence).

 

Podunk” is an especially fun and wild-for-a-comic-book issue, one that recalls some of more enjoyable Volume 1 Moon Knight entries.

 

Marvel Fanfare: “#*@%&c” (#39): Relatively light entry in the Moon Knight series where MK fights off terrorists. Fun, offbeat read.

 

Marvel Super-Heroes: “Old Business” (#1): Houston, Texas. Marc Spector, visits an old friend—Gena, former owner of Gena’s Diner (and one of MK’s “Baker Street Irregulars”) in Moon Knight Volume 1 run, now the co-owner and manager of a fancy restaurant. His visit is interrupted when he must don MK’s silver-and-jet outfit to stop a jewel thief (The Raptor).

While The Raptor feels like a lightweight villain, it’s entertaining, and the scenes where Gena and Spector are talking are heartwarming, a nice capper to the just-after-Volume 2 Moon Knight run.