(pb; 1973-4, 1977: graphic
novel. Collects the Golden Press-published comic book series, issues 18-26. Followed
by Star Trek: The Enterprise Logs Vol. 4.)
Overall review
Enterprise Logs Volume 3 is a
good, entertaining collection, if the person reading it takes into the account
the era it was produced in (yes, Trek was/is not always “woke” and
non-sexist, but it is easily one of the most consistently progressive franchises
in television and extended-media history). Not only that, its ideal reader
would take into account its inherent comic-book limits, which means nuance (dialogue
tone, lent warmth and humor in the show, sometimes comes off as tone-deaf and d**kish
in comics). Further read-in-2020, faux-outrage issues might include: intriguing
characters who might’ve been given longer lifespans and series time; innovative,
(again) nuanced storylines and character-depth are sacrificed so that the work
can be squeezed into twenty-something-page issues. . . This last problem might’ve
been easily solved if they’d committed multiple issues to one story, but
it appears that was not the creative recipe for this comic book series.
As wary as I am about
presentist leanings, there were a few instances where I was initially put off
by the generalized tone of the writing and characters’ dialogue (I note those occurrences
in the “Issue/story arcs” section, where I mention them as caveats to
those who are sensitive to that sort of thing. . . I am not suggesting that the
writers/artists are bad, but that they are merely people of their age working
within a then-limited medium. . . in short, doing the best job they can within
their chosen work).
Its artwork ranges from reasonably
good to ugh, but that is a negligible concern, given Trek’s progressive
themes, at least for this reader.
Overall, this─as I wrote earlier─is
a worthwhile read, if you can overlook some of the (should be) antiquated
elements in the writing and are a deep-dive Trek/comic book fan without presentist
pretensions. . . which most of us have, on occasion. The best of us are willing
to root out our bigoted assumptions. The rest of us need to look inward and fix
ourselves (and act accordingly) before screaming in others’ faces about their
supposed flaws.
Issues/story arcs
“The Hijacked Planet”
[#18]: Anzar, a petty criminal, holds a miniaturized world hostage, not only
threatening its inhabitants, but select crew members of the Enterprise
as well.
Like a few of the earlier,
lesser issues of Logs, this has a weird tone to it. The writers, for the
sake of dramatic effect, imbue the characters (this time Kirk and Scotty) with dark-humored,
mean-spirited humor that might have worked in a live-action episode but falls
flat on the written page.
“The Haunted Asteroid”
[#19]: On Mila Xu, an asteroid with a paradisal tomb for a long-dead queen,
Kirk and company are attacked and imprisoned by “zombies” (who look like
regular robots).
The same tonal problem that
mars the previous issue is more prominently displayed in this one. Kirk, more
than usual, comes off as thin-skinned, abusive and petty─at a key point in “Haunted”
Kirk is aggressively snide to an efficient female scientist (Dr. Krisp) who’s properly doing her job. Later, the
writer(s) insert a scene where Krisp becomes a hysterical woman and she is
struck in the face by Kirk, which not only belies her earlier attributes and
professionalism, but acknowledges Kirk’s just-beneath-the-surface notions.
“A World Gone Mad” [#20]:
The Enterprise crew returns a young prince to his planet (Nukolee),
where a revolution against him is fomented by a corrupt general and a
population driven mad by a cosmic event. Good storyline and issue.
“The Mummies of Heitus VII”
[#21]: Four seemingly indestructible mummies attack the crew of the Enterprise
on an archeological-site planet and the Enterprise. Fun, entertaining
story to this one.
“Siege in Superspace”
[#22]: A black hole shoots the Enterprise to a planet where sentient
biped vegetation creatures attack the human denizens of an underground city
(Caeminon). Like most mystery-structured plots in the Logs comic books,
this one sports a Scooby-Doo-simple mystery─that said, it is an effective
and practical setup, given its limited page constraints.
“Child’s Play” [#23]: Kirk,
Sulu and Nurse Chapel beam down to Argylus, a planet where a plague kills
anyone above the age of thirteen─and the three Enterprise crew members,
trapped on Argylus, have just been infected.
“The Trial of Captain Kirk”
[#24]: Kirk, victim of a conspiratorial political setup, tries to clear his
name and bust the conspirators, with distant help from Spock and McCoy.
“Dwarf Planet” [#25]: Gulliver’s
Travels meets The Incredible Shrinking Man in “Dwarf,”
when Uhuru, Spock and Kirk investigate a planet with a sun and atmosphere that steadily
reduces its human population in size─until they’re nothing.
“The Perfect Dream”
[#26]: The crew members of the Enterprise encounter a ringed, sunless planet
that moves like a ship, with an Asian, harmonious-with-nature society of
possible clones on it. Of course, there’s a dark side to this culture─dissent,
even the practice of “creating” art, is punishable by execution.
While this largely predictable
work is interesting-in-a-good-way, it could’ve been better if the writers had opted
to let one or two of the clones survive, become character-expansive members of
the Enterprise, instead of being killed off like stock alien characters.
This is a minor nit, and I understand improvements were made with later Star
Trek works, but this microtale felt like a natural expansion point for the
original Trek crew.