Showing posts with label Bryan Talbot. Show all posts
Showing posts with label Bryan Talbot. Show all posts

Tuesday, June 29, 2021

The Sandman: Worlds’ End by Neil Gaiman and various artists

(pb; 1994, 2012: graphic novel, collects issues 51-6 of the comic book The Sandman. Introduction” by Stephen King. Ninth book in the thirteen-book Sandman graphic novel series.)

 

Overall review:

Worlds’ End is a good, fun collection of characters (some of them previously seen in earlier Sandman stories) and variable tales they tell while they wait out a strange storm.

Again, the artists, letterers and colorists who bring Gaiman’s transcend-the-genre writing to vivid, distinctive representation. Worth owning, this. Followed by The Sandman: The Kindly Ones.

 

Review, issue by issue

Worlds’ End: Sequences at the Inn” (#51): After a car crash in a winter storm, two motorists (Brant Tucker, Charlene Mooney) find themselves at a pub with strange-looking mythological storytellers. Each issue that follows revolves around a tale told by one of the inn guests.

 

Cluracan’s Tale” (#52): The fairy, last seen in The Sandman: Season of Mists, speaks of what brought him here. In Cluracan’s narration, Queen Mab (of the fairy city Aurelia) sends him as envoy to a near-ruin human city to prevent a treacherous politician (Innocent XI, “Psychopomp of the Universal Aurelian Church”) from assuming more power and upsetting the balance between fairies and humans.


Hob’s Leviathan” (#53): A young sailor (Jim) recounts his sailing adventures with Hob Gadling (The Sandman: Dream Country), rough men and wild-sized sea creatures.

 

The Golden Boy” (#54): An older Asian man tells Brant a story about a fictional clock-fixing young man (Prez Rickard) who became a US President while being observed and possibly threatened by a creepy power broker of sorts (Boss Smiley).

 

Cerements” (#55): A Necropolitan student of death rituals (Petrefax) tells a story about how he attended a ritual where others told curious stories about hangmen, a woman of mystical power (Mistress Veltis) as well as his own experiences within a necropolis while studying under his pale-pigment master (Kaproth), who’s also listening to Petrefax speak. Two family members of the Endless make an appearance in this issue.

 

Worlds’ End” (#56):  The essence of the inn is revealed, as is the cause of the storm outside. Personal changes, pairings, and partings occur among some of guests.

Thursday, May 27, 2021

The Sandman: A Game of You by Neil Gaiman and various artists

 

(1991-2, 2011: graphic novel, collects issues 32-7 of the comic book The Sandman. Introduction” by Samuel R. Delaney. Sixth book in the thirteen-book Sandman graphic novel series.)

 

From the back cover

“The imagined landscapes of childhood from set the stage for A GAME OF YOU, the [sixth] volume of the complete run of THE SANDMAN. In a long-forgotten corner of the Dreaming, cracks appear in the wall that shields the waking world, and through those gaps a group of young New Yorkers is drawn inexorably into a realm that is both eerily familiar and disturbingly malignant.”

 

Overall review:

Game centers around Barbie, a character last seen in The Sandman: The Doll’s House, two years after the events of that book─it seems that Barbie and her apartment complex neighbors are being stalked by a reality-bizarre “Cuckoo,” whose identity is shrouded in dream-mystery, and whose presence predicts malicious deaths.

Once again, the artists, letterers and colorists who bring Gaiman’s transcend-the-genre writing to vivid, distinctive representation are top-notch and genre-defining. Worth owning, this. Followed by The Sandman: Fables & Reflections.

 

Review, issue by issue

Caveat: possible minor spoilers for those who have not read these Sandman comics.

Slaughter on Fifth Avenue” (#32): Barbie (The Sandman: The Doll’s House, issue 16) has not had a dream in two years. She lives in New York City, walks around it with her roommate (Wanda, born Alvin Mann) and encounters a huge, doglike creature (Martin Tenbones), triggering long-forgotten memories and a dread of “Cuckoos,” something her creepy neighbor George might know about.

 

Lullabies of Broadway” (#33): Barbie’s lesbian neighbor (Hazel, live-in girlfriend of Foxglove) reveals an embarrassing life-altering secret to Barbie.

Barbie dreams for the first time in two years, entering a fantasyland where she’s “Princess Barbara” to Luz the female monkey, Wilkinson (a beaked creature in an overcoat) and Prinado, a strange  bird.

Meanwhile, Barbie’s neighbors─except for George─have nightmares. Thessaly, a downstairs neighbor, shows that she knows how to protect herself.

 

Bad Moon Rising” (#34): Thessaly, with help from her neighbors (Wanda, Foxglove and Hazel), draw down the moon (a witch-ritual) to try and help Barbie, who dreams.

 

Beginning to See the Light” (#35): Barbie continues to dream. In it, she and her talking animal friends (Luz, Wilkinson and Prinado) hide from the tall, scary Black Guards and escape the spine-shivery, whispery Tweeners, with help from the Porpentine. Then hammers come down.


Over the Sea to Sky” (#36): Barbie, still dreaming, meets the malicious Cuckoo. Thessaly, Hazel and Foxglove force their way into Barbie’s fantasyland-skerry, far older than she is. Morpheus shows up while Wanda, Maisie Hill (issue 32) and everyone else in New York City, batten down because of Hurricane Lisa, a strange event.

 

I Woke Up and One of Us Was Crying” (#37): Morpheus tells Barbie about Alianora, the woman (seen in the previous issue) for whom Barbie’s fantasyland-skerry was created.

Rose Walker, (The Sandman: The Doll’s House, issue 16) and Judy (The Sandman: Preludes and Nocturnes, issue 6) are mentioned in a conversation between the Dream King, Foxglove and Barbie, who knew them.

Barbie, Thessaly, Foxglove and Hazel return to their waking-world lives. Barbie attends two funerals.