Monday, August 31, 2020
Attempting Normal by Marc Maron
Tuesday, August 25, 2020
Mission to the Stars by A.E. van Vogt
Wednesday, August 19, 2020
The Thicket by Joe R. Lansdale
The Rising by Heather Graham and Jon Land
Tuesday, August 18, 2020
Ghoul by Michael Slade
Star Trek: The Enterprise Logs Vol. 2 by various authors and illustrators
(pb; 1970-2, 1976: graphic
novel. Collects the Golden Press-published comic book series, issues 9-17. Followed
by Star Trek: The Enterprise Logs Vol. 3.)
Overall review
Good artwork and fun, sometimes twisty storylines make this nine-issue graphic novel a worthwhile read.
Issues/story arcs
“The Legacy of Lazarus” [#9]: Kirk and select crew members (Spock, Bones, Uhura, Sulu) beam down to Gamma Alpha V, where they meet initially benevolent android replications of famous historical Earth people─created by a well-meaning but unstable scientist (Alexander Lazarus).
“Sceptre of the Sun” [#10]: The crew of the Enterprise is held hostage by a wizard (Chang) who compels Kirk and key officers to retrieve a sceptre in a mysterious, dangerous tower─is their forced mission a stalking horse on Chang’s part?
“The Brain Shockers” [#11]: While the Enterprise orbits around the planet Pollux II, an immortal alien on its surface (Malok) uses the minds of Enterprise crew members to vicariously experience their emotions even as they are subjected to overwrought, possibly fatal emotions.
“The Flight of the Buccaneer” [#12]: After space pirates steal valuable dilithium crystals, members of the Enterprise go undercover as thieving rogues to retrieve them─a plan that quickly goes south.
“Dark Traveler” [#13]:
An alien (Nomad) hijacks the Enterprise and directs them to his home
planet so that he might live among his people again─before returning the Enterprise
to the space he first encountered it. When they discover that Nomad’s
robot-master brother (Niklon) has turned Nomad’s home planet into an
apocalyptic wasteland, Nomad and the Enterprise crew, now Nomad’s
friends, attempt to bring Niklon and his robots down.
“The Enterprise Mutiny” [#14]: After an accident on Beta II, Kirk resumes command and becomes increasingly aggressive and irrational, while the rest of the crew tries to woo a persnickety, Omega System ambassador into signing an agreement to join the Federation.
“Museum at the End of Time”
[#15]: The Enterprise crew is drawn into a limbo-like Bermuda Triangle
for space vessels─where a legendary museum at and its inhabitants are at risk
for a Klingon attack and an even bigger threat. Especially fun issue.
“Day of the Inquisitor”
[#16]: An expedition crew led by Kirk crash lands on a medieval planet ruled by
Inquisition-minded overlords, while Scotty─temporarily in command of the Enterprise
and unable to locate them─is pressured by Star Fleet Command to abandon
Kirk and their fellow shipmates.
“The Cosmic Cavemen” [#17]: On a prehistoric planet, select crew members are surprised to discover a statue of Spock being worshipped by cavemen─a statue and tribe about to be attacked by other cavemen.