(1991-2, 2011: graphic novel, collects
issues 32-7 of the comic book The Sandman. “Introduction” by Samuel
R. Delaney. Sixth book in the thirteen-book Sandman graphic novel
series.)
From the back cover
“The imagined landscapes of childhood from set the stage for A GAME OF YOU, the [sixth] volume of the complete run of THE SANDMAN. In a long-forgotten corner of the Dreaming, cracks appear in the wall that shields the waking world, and through those gaps a group of young New Yorkers is drawn inexorably into a realm that is both eerily familiar and disturbingly malignant.”
Overall review:
Game centers around Barbie, a character last seen in The Sandman: The Doll’s House, two years after the events of that book─it seems that Barbie and her apartment complex neighbors are being stalked by a reality-bizarre “Cuckoo,” whose identity is shrouded in dream-mystery, and whose presence predicts malicious deaths.
Once again, the artists, letterers and colorists who bring Gaiman’s transcend-the-genre writing to vivid, distinctive representation are top-notch and genre-defining. Worth owning, this. Followed by The Sandman: Fables & Reflections.
Review, issue by issue
Caveat: possible minor spoilers for those who have not read these Sandman comics.
“Slaughter on Fifth Avenue” (#32): Barbie (The Sandman: The Doll’s House, issue 16) has not had a dream in two years. She lives in New York City, walks around it with her roommate (Wanda, born Alvin Mann) and encounters a huge, doglike creature (Martin Tenbones), triggering long-forgotten memories and a dread of “Cuckoos,” something her creepy neighbor George might know about.
“Lullabies of Broadway” (#33): Barbie’s lesbian neighbor (Hazel, live-in girlfriend of Foxglove) reveals an embarrassing life-altering secret to Barbie.
Barbie dreams for the first time in two years, entering a fantasyland where she’s “Princess Barbara” to Luz the female monkey, Wilkinson (a beaked creature in an overcoat) and Prinado, a strange bird.
Meanwhile, Barbie’s neighbors─except
for George─have nightmares. Thessaly, a downstairs neighbor, shows that she
knows how to protect herself.
“Bad Moon Rising” (#34):
Thessaly, with help from her neighbors (Wanda, Foxglove and Hazel), draw down
the moon (a witch-ritual) to try and help Barbie, who dreams.
“Beginning to See the Light”
(#35): Barbie continues to dream. In it, she and her talking animal friends
(Luz, Wilkinson and Prinado) hide from the tall, scary Black Guards and escape
the spine-shivery, whispery Tweeners, with help from the Porpentine. Then hammers
come down.
“Over the Sea to Sky”
(#36): Barbie, still dreaming, meets the malicious Cuckoo. Thessaly, Hazel and
Foxglove force their way into Barbie’s fantasyland-skerry, far older than she
is. Morpheus shows up while Wanda, Maisie Hill (issue 32) and everyone else in
New York City, batten down because of Hurricane Lisa, a strange event.
“I Woke Up and One of Us Was Crying” (#37): Morpheus tells Barbie about Alianora, the woman (seen in the previous issue) for whom Barbie’s fantasyland-skerry was created.
Rose Walker, (The Sandman: The Doll’s House, issue 16) and Judy (The Sandman: Preludes and Nocturnes, issue 6) are mentioned in a conversation between the Dream King, Foxglove and Barbie, who knew them.
Barbie, Thessaly, Foxglove and Hazel return to their waking-world lives. Barbie attends two funerals.
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